PS3, PS4, Xbox 360, Xbox One, PC
X-COM is an excellent turn-based RPG focused around training soldiers to fight the incoming alien threat. Soldiers are highly customizable and level up through a skill tree as they advance in military rank. One of the notable features of the game is that when a solider dies in the field, they are dead forever – if you don’t restart the game in rage.
For our drinking game, it’s a long play. The drinks start off slow if you’re starting from the very beginning, but they quickly start to ramp up after you get through the introductory phase. If you’re looking for a good hammering, you can get a game started before going into the bingeing streak.
The Set Up
The main feature we’re using to exploit drinks in X-COM is character creation and management. What you want to do after getting through the tutorial phase is create characters for each player. Depending on how many people you have playing, you’ll want to make multiple variations of each player. It is best if you make an equal amount for each player.
After creating your characters, you want to find missions to go on. You want to make sure an equal number of each player are going on the mission. Now, the fun begins…
Your character hits an enemy: Give the amount of damage you hit with – up to the end of the enemy’s health bar. If you hit the enemy for 6 damage, but it only has 4 health remaining, give 4 drinks.
Your character is hit: Take as many drinks as you’re hit for, up to the amount of health you have remaining (same as rule above).
Your character scores a critical hit: Take a recoil drink for yourself – you deserve it.
Go a round with no damage either way: Social
Your character dies – Take
Your character is promoted – Give
You generate friendly fire – The person controlling and the person’s character hit both take
Take off remaining health limitations on drinks.
Drink every time anyone says “Commander.” (via @)
Now go and enjoy X-COM the best way possible!