Crusader Kings 2 Drinking Game

Players: 1-16

PC


Crusader Kings II is a game of intrigue, espionage, politics, and of course, death. In a world where everyone is plotting or resting in a plot, what doesn’t kill you will probably kill you later.

murderplot

Drinking and plotting to kill each other is a great way to spend a Saturday afternoon with your closest friends. Being such a complex game, feel free to add or alter any drinking occasions as you see fit.

Happy New Year!

Celebrate each passing year with a quick social drink. This will get more useful the drunker you get, because it will remind you how quickly time is passing.

You arrange a marriage!

Both people are outside your nuclear family:

Congratulations to the happy (or whatever) newly weds! Take a drink.

Marrying off your child:

Congratulations, Pops/Mama! Take a drink if they married above their status; Two drinks if they married their equal; and take a shot if you married your child to someone unworthy, you piece of shit.

Marrying yourself:

Good job! Take a drink for every living member of your nuclear family (Parents, siblings, children) because they’re toasting you at your wedding. All other players should also take a drink with you.

You get sick or injured

Each time you choose (or are forced into) any type of treatment, take a drink. Alcohol is great medicine.

You succeed in a plot to have someone killed

Woohoo! That bastard probably had it coming. Take a drink and hope that your beverage hasn’t been laced with revenge.

Was it one of your superiors?

Give out a shot just to remind everyone what a badass you are. (take a shot instead if you’re playing solo, or you’re trying to keep your murder secret)

You die

Take a shot and hope that your heir isn’t a fault-ridden adolescent.

Were you murdered?

Take an extra shot and be more careful next time.

Did you plot your own murder?

Wow. Everyone else takes a shot.

You acquire new land

Give or take a drink for each new territory, and a drink for each new vassal.

You go to war

Take a drink with your foe.

Did you start the war?

Give an extra 2 drinks to the player of your choice.

Surrendered?

Take a shot, you coward.

Victorious?

Give 3 drinks to anyone, and tell them to acknowledge your greatness.

You lost the game!

Your lineage has met its end. Have you left a meaningful mark on the world’s history? Probably not. Better take a shot and start over.

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